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Fun-Filled Facts
HELP!
I am actively seeking an authoritative history of
Food Fight. If you have a documented game history, clippings from 1982 coin-op magazines,
or were a part of the game design team in 1982 or know someone who was, please get in
touch with me. I welcome any and all authoritative, documented tidbits you may be able to
provide. Rumors and second-hand info, provided they're authoritative and have a good
chance of being accurate, are also welcomed. |
While I wish I had a history of this outstanding
arcade videogame, in fact, I do not. Instead, I'd like to present some trivia about the
game that the casual player may not know or have bothered to record.
NOTE: New additions are at the end
of the page!
- Food Fight was released in 1982 by Atari, Inc., at
that time still one of the leaders in arcade games with such hits of the era as Pole
Position, Dig Dug and Star Wars, many of which were licensed from other game makers such
as Japan's Namco. In 1982, the videogame era was still moving along strongly, and
videogame arcades could be found virtually everywhere in malls and strip retail centers.
Atari virtually invented the videogame; while its Pong was not the first such game, it was
the most widely known of its type, and generally considered the game that launched the
industry. Atari's fortunes rose and fell with and through arcade games, home videogames,
and home computing. Atari was eventually split into two companies, Atari, Inc., and Atari
Games. Only one survives today.
The former Atari used to manufacture Jaguar, a home videogame system, and Lynx, and
handheld portable videogame system. In most respects, it's probably fair to say that this
Atari had continued in the tradition of the Atari 7800 and its older siblings for the home
market, though their systems have been rather completely overshadowed by the Asian trio
(Sony, Nintendo and Sega) and the considerable marketing clout that the three have. This
Atari was sucked-up by the massive Hasbro toy operation in 1998 as part of Hasbro Interactive, and the Atari name is now
seriously downplayed. (You'll still see the logo on some merchandise, however.)
The latter Atari is the maker of arcade (coin operated) videogames even today, and now a
division of Midway, which was itself once owned by Bally, the company known for its
fitness clubs and gambling machines. Judging by changes made recently to their web site,
Midway appears to be downplaying the Atari name to some extent. An interesting Atari
company historical milestones page is now gone, for example, along with all the other
Atari-specific pages other than a "arcade games released" page.
In any event, Atari Games is the closest analog to the old Atari. In addition to arcade
games, they create software for the home market as well (consoles and PCs), though a lot
of that is licensed to others.
Both companies use the name Atari, and both use the Atari logo that dates back nearly two
decades (though as I said, this is occurring less frequently since the Hasbro
acquisition).
I think it's unfortunate that Atari, a name that once was practically synonymous with
videogame excellence, has been broken into pieces, bought and sold like a cheap whore, and
now means little. Alas, Atari lives on mostly in the fond memories of those of us who
grew-up in the company's heyday.
- It's not particularly clear to outsiders like me who
owns what today between the two Ataris (okay, Atari and Hasbro). Both appear to license
and cross-license and sub-license these old properties to death, especially since
"remakes" of them (such as Frogger, Centipede, Battlezone, etc.) have become big
business with big bucks attached. My point is that I truly have no idea who actually owns
the Food Fight name and other intellectual properties today. Probably Hasbro.
- My understanding is that Food Fight was created by
General Computer Corporation (GCC) of Cambridge, Massachusetts. According to a 1984
article in Computer Games magazine, GCC got into the business of marketing kits
to speed-up Atari's Missile Command game. When Atari sued the company, the parties
settled, and as part of that settlement, Atari received the rights to both Quantum and
Food Fight, two games GCC was working on for a planned entry into the game development
market.
- Food Fight never gained a great deal of popularity
(though it was released as a cartridge for the Atari 7800 home videogame system).
Personally, I have no idea why, since its simple but unique concept and exciting game play
was a blast. One possibility is that the game, in my opinion, really drags initially. You
need to play several quarter's worth of games and use the level advance feature when
starting a new game to get to levels where it'll keep somebody's attention and raise your
blood pressure like a decent videogame always should. (Doctors may disagree with me on
this last point!)
Here in Denver, I had just graduated high school when Food Fight was released, and there
was precisely one Food Fight machine I knew of: it was located at Chubby Chuckles
pizza and game center, Southwest Plaza Mall, Littleton, Colorado (a place I'd eventually
work as an assistant manager in the arcade). Chubby's is long gone today (though
ironically an arcade opened-up again in the same space a few years ago), and I never
have seen a single other Food Fight machine anywhere else, either then, or since.
Not a single, solitary game.
But it was at Chubby's that I got so totally addicted to Food Fight, and played the game
with my friend at the time, Arnold Brassell (who, by the way, I'm actively trying to
locate after losing contact with him). I would easily beat Arnold at the game every time,
but we'd still both feed quarters into this thing like nobody's business. (Do you know the whereabouts of an Arnold Brassell who
lived in the Denver area in the mid to late 1980s? We worked together at Red Robin, and he
later managed a Chili's restaurant in Denver, or so I'm told. If you know where he is,
please contact me!)
- The levels in the game are numbered. Each digit
corresponds to a flavor of ice cream or sherbet, and is used to color the ice cream cone
in the game (Charley Chuck's goal) as well as to provide names for the levels. They are as
follows:
| 1 |
Vanilla (Ice Cream) |
| 2 |
Chocolate (Ice Cream) |
| 3 |
Strawberry (Ice Cream) |
| 4 |
Pistachio (Ice Cream) |
| 5 |
Orange Sherbet |
| 6 |
Lime Sherbet |
| 7 |
Black Raspberry (Ice Cream? Sherbet?) |
| 8 |
Lemon Sherbet |
| 9 |
Raspberry Sherbet |
| 0 |
Coffee (Ice Cream) |
These are combined starting at level 10, which is
Vanilla (the 1) and Coffee (the 0), so Coffee ice cream is the only one that doesn't show
up without being combined with another flavor as a "double dip." Level 100
starts "triple dip" cones in the same manner.
You can get some really rank combinations, like level 40, Pistachio and Coffee. (Ick.)
It's never stated whether Black Raspberry is ice cream or sherbet, probably only because
of its long name. Someone at Atari or GCC must have liked Raspberry since it's used twice
(Black and regular).
- The highest level in Food Fight is Level 125. If you
reach it, levels will no longer increment in number, but you continue to play normally.
The food featured in each subsequent level appears to be random, instead of following the
normal sequence (which I outline below).
- If you have more than 11 Charley Chucks, they are
represented by only one Chuck picture on the bottom right of the screen, with the number
of Chucks shown as digits to the left of Chuck's head.
- There are five food items in the game: peas, pies, tomatoes, bananas and watermelon. I
suppose the ice cream cone counts as a food item, but it's not one you throw. All the
foods are in piles that deplete as they are thrown, except the watermelon, which can be
thrown as long as you can hold out.
Not all foods are available on all levels. Some levels feature only one food, and levels
evenly divisible by 5 are the only ones that feature watermelon. Levels ending in 5 (e.g.,
5, 15, 25, 35, etc.) are the only ones that have watermelon only; the
even levels divisible by 5 (e.g., 10, 20, 30, 40, etc.) have it combined with other foods.
- The food items are not the same. Here's how:
| Peas |
Best food for short distances, because the peas
spread out and make it easy to hit a chef. But they don't travel very far. Make sure
you're nowhere near when a chef throws them, or you're practically guaranteed to get hit
with 'em. |
| Pies |
Maximum range, but pies have only a medium swath
making them somewhat more difficult to make a hit than some of the others. |
| Tomatoes |
Maximum range, but like pies, has only a medium
swath. |
| Bananas |
Maximum range, widest swath. The most effective of
the basic foods over the widest range of circumstances. This also means they're dangerous
to you when the chefs toss them. |
| Watermelon |
The biggest trait of watermelon is they never go
away, even if you sit on one and throw pieces of it for the whole level. Watermelon only
comes up every 5th level. Other than that, roughly the same as pies in terms of swath and
range. Because they don't go away, they're particularly dangerous in the hands of the
chefs, who can lob dozens of them at you in a virtual shower of watermelon pieces. |
- The levels in the game proceed in a defined order
with respect to which foods are available to throw, as follows:
| 1 through 4 |
Mixed Food |
| 5 |
Watermelon |
| 6 |
Banana |
| 7 |
Mixed Food |
| 8 |
Peas |
| 9 |
Mixed Food |
| 10 |
Mixed Food w/ Watermelon |
| 11 |
Tomatoes |
| 12 |
Mixed Food |
| 13 |
Pies |
| 14 |
Mixed Food |
| 15 |
Same as Level 5 |
| 16 |
Same as Level 6 |
| ... |
... |
- Bonus points received by eating the ice cream cone and finishing a
level are equal to the level number times 500. For example, Level 1 is 500 points, Level 2
is 1,000 points, and so on, up to Level 50 which is 25,000 points. From then on out, it's
25,000 points per level.
- The chefs (Oscar, Angelo, Jacques and Zorba) each have slightly
different behaviors. The most noteworthy among them is Oscar, whose standard behavior is
to generally skip coming after you (Charley Chuck) in favor of playing guard by blocking
you from the ice cream cone. More often than not, unless you're lucky enough to see Oscar
fall into an open hole, you'll have to plaster him with a piece of food in order to finish
a level.
- If you're holding onto a piece of food when you eat the cone, you'll
carry it to the next level, which often yields an advantage. Highly recommended to do when
you can.
- It was rumored at the time that the initials in the high score table
that comes up when the game is first powered-up are the initials of key developers on the
Food Fight project, a common practice at the time, since most game companies (including
Atari) did not give on-screen credit by name to the game authors. (I have no idea whether
this is actually true.)
- As I mentioned previously, Food Fight was released for the Atari 7800
home videogame system. While I've never played it, rumor has it that it was a reasonably
faithful interpretation of the game considering the 7800's "crude-by-today's
standards" graphics. One limiting factor, however, was the 7800's 8-way joystick.
(With an arcade emulator, I find it next to impossible to do well with the game using an
8-way stick, such as a gamepad; a true analog stick is pretty much a requirement, so I
can't imagine playing it on the 7800 with that limitation.)
- I had heard a rumor that Food Fight is coming out for PlayStation and
Nintendo 64 as a member of a second Atari classics collection to be released by Midway
Games' home videogame division. Alas, it's not to be, at least not for now. Midway
announced both the Atari and Midway #2 collections, and Food Fight isn't part of the plan.
Considering that these companies seem to be motivated by the popularity of emulation, and
are wanting to cash-in on the retro craze, I can only hope that Food Fight will surface
eventually in an officially blessed retro home edition. Stay tuned. (And hey, Midway!
Now's the time guys! Consider at least one copy pre-sold to me!)
Speaking
of Chuck's head (were we?), does he have a receding hairline or not? When you play the
game, the character you're moving with the joystick has hair on the top of his head.
However, look at the lower-right hand side of the screen... The Chucks that are lined-up
there (representing how many "lives" you have left) are missing hair on top.
Does Chuck need dome polish or doesn't he? The world may never know...
While we're on the subject, ever notice Chuck's body
shape? The picture on the right shows what I'd look like if I were similarly proportioned,
including Chuck's enormous bug eyes. This reminds me of discussions about Barbie dolls and
their relative, scaled proportions... But I was amused by the result just the same. (Gawd
I'm glad I'm not really proportioned like our hero...)
- I've been asked under what circumstances the
"Instant Replay" comes-up. As near as I can tell through observation and more
hours of game play than I care to confess to, the Instant Reply is activated by
approximately six (6) "near misses" with flying food thrown by the chefs. Near
misses of almost running into chefs, and/or open holes, doesn't appear to count... Only
barely sliding by the food coming at you. When that happens enough (and the number may or
may not be six times), you'll get the Instant Replay. So just because you have a
particularly exciting round, or perhaps one in which you used-up most of the food, or
maybe one where you took until the last seconds of the ice cream cone melting to complete
the level, doesn't mean you'll get an Instant Replay (something that confused me for a
long time, to be honest).
Got More?
Do you have your own interesting facts or tidbits about Food Fight?
Let me know.
Content unique to this web site, Copyright © 1998, 1999
Alan D. Bryant, all rights reserved.
Screens, characters, and other game elements, Copyright © 1982, 1998 Atari Games
(formerly Atari, Inc.), a wholly owned subsidiary of Midway Games, Inc., and/or their
heirs and assigns, all rights reserved. "Food Fight" is a trademark of Atari
Games.
DISCLAIMER: I do not condone or encourage software piracy. Use of computer system
emulators is legal, but possession or use of copyrighted software, including disk-based
images of software ROMs for use in emulators, is subject to license, and the lack of such
license may subject the violator to prosecution under civil and/or criminal statutes.